+ - No Main Story Event - + + - Dragonball Z X Naruto Jidai - +
+ -The Ending Goal: 10,000 / 250,000 MF - +
Jidai Site Update: v3.0.1 - + |
| | Custom Clan's | |
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Author | Message |
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Game Master Deity


Post[s] : 2853 Joined : 2011-02-10
Ninja Profile Reputation: E (0 -999)
 | Subject: Custom Clan's Fri Mar 08 2013, 19:26 | |
| Post your custom clan under this post and you'll be able to see if it's approved, by the village it's placed under or if its still here then then it hasn't been approved just yet and Guru's and Myself are looking them over.
Last edited by Game Master on Thu May 17 2018, 02:03; edited 1 time in total |
|  | | ViciousWulf Genin


Post[s] : 541 Joined : 2012-02-10
Ninja Profile Reputation: E (0 -999)
 | Subject: Jiin Clan Mon Mar 11 2013, 15:30 | |
| The Jiin Clan “Carriers of the Sacred Flames” Although the Jiin Clan is located in Iragakure, they actually have their roots in Konohagakure. In Konoha’s earlier days the Jiin came to the village for religious freedom and protection from the hostile Ninja world. As time passed tension between the Jiin and the Villages most powerful clan, the Uchiha, began to surface. It is unknown what caused this tension. Most Jiin elders believed it was because the Uchiha felt threatened over the Jiin’s mastery over fire and the ability to control and convert normal fire into Divine Flames. The Jiin also have a Doujutsu that has the ability to manipulate Flames and Heat. Fearing that the Uchiha would exterminate them, the Jiin fled to the Village Hidden in the stone. Currently, the Jiin reside in the Earth Country and one of the most respected clans in the country. Like their former rivals in the Hidden Leaf Village the Jiin have a special Doujutsu that increases their already impressive mastery over fire. It isn’t as sought out as other Doujutsu, however their Jiin have experienced their share of kidnappings. Most of them have been easily dealt with, because many do not understand how to unlock the potential of the Tengan. There are those few, however, that have unlocked a power that is unattainable by natural members of the Jiin Clan. These people of been dubbed “Souls of the Frozen Hell” Location: Iwagakure/Earth Country - CLAN CREST:
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Clan Type | Doujutsu - Kekkei Genkai - CLAN SPOTS:
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Normal Jiin Clan Member | [7/8] Openings This is your average everyday Jiin Clan Member. Affect: Able to awaken Tengan | Start with 1 Element [Katon] | Tengan Mastery:0% Rule: Must start here - Jiin Nagakoto - … - … - … - … - … - …
The Four Guardians | [4/4] Openings The Jiin Clan has no clan head or a single leader. Instead it is led by four of the strongest members of clan. The majority of the members in the Jiin Clan have no clue how one goes about becoming a guardian. In fact the requirements are unknown until one is selected for the position. Most know however that one must be able to control White Flames in order to even be considered for the position. Rule: Must have Tengan at 100% | Must Complete “Journey of the Phoenix” Quest Affect: Able to use Uchukaton [Cosmic Fire] - Guardian of the North Temple - … - Guardian of the South Temple - … - Guardian of the West Temple - … - Guardian of the East Temple - …
Souls of the Frozen Hell | [2/2] Openings Those that manage to get their hands on the Tegan and have an affinity for ice are in for a surprise. The user’s affinity with ice mixes with the Tegan’s affinity for Heat and Fire, this creates Korikaton [Cold Fire] Rule: Must have 100% Tengan Mastery | Must know Ice Release | Must be Non-Clan member | Can not use Uchukaton [Cosmic Fire] Effect: Able to use Korikaton [Cold Fire] -… -…
- JIIN CLAN ABILITIES:
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Katon [Fire] Dominance The Jiin take their control and manipulation very seriously and are extremely dedicated to learning everything thing they can about Fire Style Jutsu that would help them gain the upper hand in a battle. This has lead to the speculation that no one in the shinobi world has a better understanding than the Jiin. Effect: Katon DMG increase x1.25 | Cost of Learning Katon Jutsu and cost of using Katon techniques drop by 25% Rule: Gained during creation.
Katon [Fire] Resistance As another result from their devotion to Fire Style Jutsu the Jiin have become more resistance to fire than a normal person. Effect: Katon or Katon Combination DMG decreased by 25% | Can never be burned. Rule: Gained during creation.
Katon [Fire] Manipulation – Katon [Fire] Dancing | [4/4] Openings Another useful ability of the Jiin Clan is the ability to manipulate fire to their liking. Whether it be redirecting the attack or reflecting it back to their opponent. Effect: Able to redirect Katon [Fire] attacks up to C-Ranked | Able to use Katon/Katon Combinations with no hand seals. Rule: Costs x2 Chakra to Redirect Katon attacks | Must have 23% Tengan Mastery.
- JIIN DOUJUTSU | ABILITIES:
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 Tengan – Divine Eyes The Tengan is the Doujutsu of the Jiin Clan. It increases their Fire Manipulation abilities and grants them Heat and Thermal Manipulation on top of that. Chakra | Stamina Costs: 60 [To Activate] 30 [Per Turn] | 15 [To Activate] 10 [Per Turn] Grants: Thermal Vision | X-Ray Vision | Accelerated Vision [+15 Agility when evading] Restrictions: Non Jiin Members +20 to Costs Unlocked: 25% Tengan Mastery Tengan: Negate Genjutsu This ability allows the user to track heat signals thought the Genjutsu, thus cancelling most Genjutsu. Grants: Renders up to A-Ranked Genjutsus useless Unlocked: Automatically at 30% Tengan Mastery Tengan: Thermal Manipulation One of the most useful abilities of the Jiin Clan is the ability to manipulate their body temperature. Grants: The ability to maintain 98.6 degrees body temperature in order to prevent freezing and frost bite. | Can be used as Thermal Masking to hide their body heat signature. Unlocked: Automatically at 40% Tengan Mastery Tengan: Extinguish This is the ability to lower temperatures of Katon and Katon combinations to the point where they are negated. Grants: Negates Katon/Katon Combinations. Costs: Tengan Activation + Jutsu Costs Rule: Cannot extinguish Cosmic Flames or Cold Fire Unlocked: Automatically at 55% Tengan Mastery - SHINKATON TYPES:
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Murasaki – Shinkaton [Purple - Sacred Fire] Purple Colored Sacred Fire is the weakest of the Sacred Fire colors; it is still slightly stronger than normal fire. Increases: DMG and Costs are increased by 10% Unlocked: Automatically at 25% Tengan Mastery Traits: Inextinguishable by normal means | Nature can be changed to heal as well as damage.
Ao – Shinkaton [Blue - Sacred Fire] Blue Colored Sacred Fire is the most commonly used flame color among the Jiin. It offers a decent increase in power and mild costs in chakra and stamina. Increases: DMG and Costs are increased by 20% Unlocked: Automatically at 55% Tengan Mastery Traits: Inextinguishable by normal means | Nature can be changed to heal as well as damage.
Shiro – Shinkaton [White - Sacred Fire] White Colored Sacred Fire is one of the strongest types of flames in existence second only to the incinerating Cosmic Flames. Increases: DMG and Costs are increased by 30% Unlocked: Automatically at 100% Tengan Mastery Traits: Inextinguishable by normal means | Nature can be change to heal as well damage.
- FORBIDDEN KATON TYPES:
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Uchukaton [Cosmic Fire Release] Currently Cosmic Flames are considered the strongest types of flames even stronger than the Uchiha’s Blaze release. These flames are considered to be so intense that one doesn’t even have to touch the fire to get incinerated. There is a considerable drawback, because of the sheer power of these flames the Jiin member cannot fully control the flames. This makes these flames a danger to everyone on the battlefield friend or foe; even the user is not safe from their own jutsu. Unlocked: Must become a Guardian of the “_____________ Temple” Traits: All Uchukaton Techniques are A-Ranked and above | At least 30% of all Uchukaton DMG is dealt to everyone on battlefield or to opponent if attack is dodged.
Korikaton [Cold Fire Release] Often confused with the Blue Sacred Fire, the Cold Fire Release is on par with the White Sacred Fire. What makes this fire unique is that fact that it can burn and freeze depending on what the user decides. Unlocked: Must become Soul of the Frozen Hell. Traits: Can either Freeze or Burn | cannot be extinguished by water or ice.
- JIIN CLAN JUTSU:
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Shinkaton : Shinsei Yoroi [Sacred Fire Release : Sacred Armor] A simple, but useful technique where the user forms an aura of flame around their body to offer protection from physical attacks while at the same time damaging their opponent. Base Chakra | Stamina Costs: 200 | 130 Hand Seal: 1 Rank: C Damage | Effect: 120 if touched | Can cause burning Healing Effect: If used as a healing agent can restore health by 25% of chakra used | Cures Curse and Poison Rule: Must have 25% Tengan Mastery
Shinkaton : Shinsei Ken [Sacred Fire Release : Sacred Blade] This technique allows the user to manipulate Sacred Flames into a non-physical sword. Because the blade isn’t physical it can’t stop actual weapons and tools. However, one swipe from this sword will cause flames to engulf their opponent causing severe burns. Base Chakra | Stamina Costs: 350 | 260 Hand Seal: 3 Rank: B Damage | Effect: 280 | Can cause burning Healing Effect: If used as a Healing agent restores health by 50% of chakra used| Cures Burns and Frostbites Rule: Must have 50% Tengan Mastery
Shinkaton : Shinsei Sesshoku [Sacred Fire Release : Sacred Touch] The user concentrates fire to a single point, whether that be their fingertips or the point of a blade, and makes that location extremely hot to the touch. Base Chakra | Stamina Costs: 460 | 340 [60 per turn to keep active] Hand Seal: None Rank: A Damage | Effect: 380 | Causes burning Healing Effect: If used as a healing agent restores health by 100% of chakra used | Cures any status aliment. Weapon/Tool Effect: add jutsu damage to weapon/tool damage Rule: Must have 100% Tengan Mastery
- TENGAN JUTSU : MUST HAVE 100% TENGAN MASTERY:
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Tsuiho [Banishment] Tsuiho is an eye technique used specifically on those that are brought back to life from the dead. Just from looking at them the user causes them to burst into Sacred Flames, completely destroying their body and sending their soul back to the afterlife. Chakra | Stamina Costs: 600 | 350 Hand Seal: None Rank: S Damage | Effect: Sends target back to afterlife. | Can be Negated with another Tegan of equal Mastery
Nensho [Combustion] Nensho is an eye technique used in the same manner as Tsuiho, only this is used on living targets. Through Thermal Manipulation the user raises the temperature of their opponent to the point where their body suddenly bursts into flames. This attack is very sudden and unexpected. It can easily catch an opponent off guard. Chakra | Stamina Costs: 600 | 350 Hand Seal: None Rank: S Damage | Effect: 500 | Can cause burning | If fire isn’t extinguished in 4 turns opponent passes out, 2 turns after that opponent dies Side Effects: With every use the drain to activate the Tengan increases by 25% | Can be Negated with another Tengan with equal Mastery
- FORBIDDEN JUTSU:
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Uchukaton : Hooshi [Cosmic Fire Release : Phoenix Death] This is considered to be the ultimate Fire Technique, at least in the Jiin opinion. The user engulfs their body in Cosmic Flames. These flames immediately eat away at their physical body, killing the user, and causing a massive explosion that damages all on the battlefield. Chakra | Stamina Costs: Kills User Hand Seal: None Rank: S Damage | Effect: Halve of User’s chakra is dealt to everyone in immediate area.
Korikaton : Reito Jigoku [Cold Fire Release : Frozen Hell] A powerful technique used by those who have the affinity for Cold Fire. The user fires out a massive fireball capable of capturing multiple opponents at once before slamming into something solid created a massive, cold explosion. Inside the fireball the temperatures rapidly change from burning to freeze, causing both Frostbite and Burns to the body. Chakra | Stamina Costs: 500 | 280 [increases by 15% per additional target] Hand Seal: 4 Rank: S Damage | Effect: Binds opponent for 1 turn [100 Damage] | Then explodes [300 Damage] | Can cause burning and freezing.
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|  | | Game Master Deity


Post[s] : 2853 Joined : 2011-02-10
Ninja Profile Reputation: E (0 -999)
 | Subject: Re: Custom Clan's Tue Mar 12 2013, 04:59 | |
| I've seen them and truly enjoy the design of them. I'd like you to see them in a small example with your character if you don't mind. |
|  | | ViciousWulf Genin


Post[s] : 541 Joined : 2012-02-10
Ninja Profile Reputation: E (0 -999)
 | Subject: Re: Custom Clan's Tue Mar 12 2013, 12:25 | |
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|  | | Game Master Deity


Post[s] : 2853 Joined : 2011-02-10
Ninja Profile Reputation: E (0 -999)
 | Subject: Re: Custom Clan's Wed Mar 13 2013, 03:21 | |
| Of your jutsus in action[s] when the time comes of course. Your clan will be pre-approved, allowing you to have you character be used but i shall check over the jutsu[s] affects once more and double check ok. |
|  | | ViciousWulf Genin


Post[s] : 541 Joined : 2012-02-10
Ninja Profile Reputation: E (0 -999)
 | Subject: Re: Custom Clan's Fri Mar 15 2013, 15:07 | |
| [+] Journey of the Phoenix In the Jiin compound there is an underground chamber. This deep, dark chamber contains several space rocks with their fires still burning. It is the source of the Legendary Cosmic Flames. In order to be deemed a Guardian one must be accepted by the cosmic flames. There have been thousands of lives lost to these flames. In order to be accepted one must pend a week in the pit without food, water, or human interaction. HP Marker: +5 Requires: 15 Posts. Tegan Mastery 100% Rewards: Guardian of "______" temple position
[+] Obtaining Tengan The Tengan may not be as sought after as the sharringan. That doesn't mean there aren't those who want the Divine Eyes. Surprisingly, despite being a clan of religion the Jiin have had plenty of its members run away from the clan and village. This leaves them a target for anyone wanting to obtain the Tengan. HP Marker: +6 Requires: [Manager Interaction] Rewards: Soul of the Frozen Hell position (Only if user has Ice Release) ^Please include these 2 quests. |
|  | | Game Master Deity


Post[s] : 2853 Joined : 2011-02-10
Ninja Profile Reputation: E (0 -999)
 | Subject: Re: Custom Clan's Fri Mar 22 2013, 12:00 | |
| If this completes all that you wish to have your clan then I'll add it up for you just letting you know. Sorry for being late with this, thought it was responded to. |
|  | | ViciousWulf Genin


Post[s] : 541 Joined : 2012-02-10
Ninja Profile Reputation: E (0 -999)
 | Subject: Re: Custom Clan's Fri Mar 22 2013, 13:22 | |
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|  | | Game Master Deity


Post[s] : 2853 Joined : 2011-02-10
Ninja Profile Reputation: E (0 -999)
 | Subject: Re: Custom Clan's Fri Mar 22 2013, 13:24 | |
| Alright, thank you for the message I'm working on adding it up for you right this moment. |
|  | | ViciousWulf Genin


Post[s] : 541 Joined : 2012-02-10
Ninja Profile Reputation: E (0 -999)
 | Subject: Re: Custom Clan's Fri Mar 22 2013, 13:27 | |
| cool. i have a custom seed that i am in the process of making. I have two questions about that. First where can I post it? Second, would i be able to replace my first seed, if i apply the proper subtractions? Thanks for the work that you do. |
|  | | Game Master Deity


Post[s] : 2853 Joined : 2011-02-10
Ninja Profile Reputation: E (0 -999)
 | Subject: Re: Custom Clan's Fri Mar 22 2013, 13:54 | |
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|  | | Grave Breaker Jounin


Occupation[s] : Enforcer Post[s] : 2336 Joined : 2011-08-20
Ninja Profile Reputation: S (5000)
 | Subject: Asakura Clan Thu Mar 28 2013, 04:39 | |
| ^ - Asakura Clan - ^ ~ The strong spirited clan, Asakura. They have been hidden within the mountain for years away from the world. Only to watch it from the distance. Lately though the members of the clan have been known to walk through the village and help the neighbors through spiritual means. As the arts they practice allow the member to use chakra in different ways then most. The clan is also known to only use swords and staffs for battles.
[ - Clan Types Spots - ] ( - Asakura - Guard - { + A strong spiritual warrior of defense, they have mastered the arts of defending and allowed themselves to improve greatly on their endurance and intellect. < Spot: 0/4 < Affect: Able to unlock, Yamantaka Technique
( - Asakura - Warrior - { + These members of the clan, train their offensive skills allowing themselves to be the brute force of the clan. Some will not stray off their path to use their powers for justice. < Spot: 0/4 < Affect: Able to unlock, Ucchusma Technique
( - Asakura - Omni - { + A member born of this blood, is able to use both the first generation powers. allowing them to exceed beyond normal means of the clan. They are looked at as royalty among the clan. As they can train and unlock the clan's powerful 'Acala' Technique. < Spot: 0/3 < Affect: Able to unlock, Acala Technique
[ - Clan Abilities - Skills - ] ( - Reinou - Spiritual Ability - { + One is able to unlock the ability and techniques of "Mukei-Jutsu" < Affect: Unlocks Mukeijutsus < Price: Gain at creation
( - Kaigen - Spiritual Awakening - { + This ability only triggers during the time of battle, allowing one to increase their spiritual energy. < Affect: Spirit Energy x1.50 during battle < Price: 750 Ability Pts
[ - Clan EX - Ability - Skills - ] ( - Kochi - The Wisdom of the Ancients - { + The power flowing through an Asakura is almost limitless. When triggering this affect the Spirit Energy currently within is doubled. But it only last[s] for a short while and will vanish leaving them powerless. < Affect: Spirit Energy x2 during battle < Limit: 1 Turn < Special Affect: -1 Action [Activate] | +3 HP Markers | -25% Stats [3 Turns]
[ - Asakura Heirlooms -] ^ - Ameno - Keseki - Tou - ^ + The small ruby like katana, is used to amplify the affects of Mukeijutsu's if wield during battles. It can also be used as a weapon of attack. < Affect: Mukeijutsu affects increase x.50 | Mukeijutsu costs decrease x.25 < Damage: 15 < Requirement(s): Ceremony of Heaven [1,500 Words] | Must be Asakura Blood
^ - Enichi - Sun of Wisdom - ^ + The powerful techniques sealed within a book of bright designs and shines like the sun. It was created by Asakura Taichi, in order to complete the world with enlightenment. < Affect: Able to learn Secret Mukeijutsu < Damage: - - - - < Requirement(s): Shrine of Taichi [2,000 Words] | Must be Asakura Blood
[ - Mukeijutsu - ] > - Bakeru - Yaiba - (To take form of The Blade) - > + Taking one's chakra into an object, they are able to change the spiritual form of that object in a massive like blade, but wielding this technique will drain one's chakra greatly. < Chakra | Stamina Cost(s): 80 [Active/Per Turn] | 40 [Active/Per Turn] < Hand Seal Cost(s): 1 + 1 Item < Clan Rank: ? < Affect | Damage: +50 Cost Per Item (excludes 1st Item) | DMG = SE 25%
> - Bakeru - Yoroi - (To take form of The Armor) - > + Taking one's chakra into an object, they are able to create a armor of spiritual energy. Giving them a boost in defense. Just like its counter part this drains chakra greatly < Chakra | Stamina Cost(s): 120 [Active/Per Turn] | 60 [Active/Per Turn] < Hand Seal Cost(s): 1 + 1 Item < Clan Rank: ? < Affect | Damage: +75 Cost Per Item (excludes 1st Item) | Increase END = SE 25%
> - Bakeru - Toku - (To take form of The Shield) - > + Taking one's chakra into an object, the member is able to create a massive shield of spirit energy. This can block only so much of an attack, it will decrease one's spirit energy to absorb damage. < Chakra | Stamina Cost(s): 160 [Active/Per Turn | 80 [Active/Per Turn < Hand Seal Cost(s): 1 + 1 Item < Clan Rank: ? < Affect | Damage: +100 Cost Per Item (excludes 1st Item) | Decrease DMG = SE 25%
> - Reiryoku - Spiritual Power - > + Calling forth the spirit energy from within, one is able to peek out their own powers by a certain degree. But it will only last for a short time. < Chakra | Stamina Cost(s): 100 | 50 < Hand Seal Cost(s): 2 < Clan Rank: ? < Affect: Boost 1 Stat [excludes INT] = SE 50% | Lasts 3 Turns
> - Reiryoku - Spiritual Power 100% - > + Push all of your spirits power into a stat to boost yourself to either safety or to save an ally. The power is great but only lasts for a second so use it wisely. < Chakra | Stamina Cost(s): 200 | 100 < Hand Seal Cost(s): 2 < Clan Rank: ? < Affect: Boost 1 Stat [excludes INT] = SE 100% | Last 1 Turn
> - Shinki - "Element" - (Fierce God of "Element"- > + Summon forth your spirit energy to take form of your element. The power of this attack is based upon your control and your SE all together. < Chakra | Stamina Cost(s): 300 | 150 < Hand Seal Cost(s): 4 < Clan Rank: ? < Damage: SE + Element Slot 1 Control = DMG
[ - Kin - Mukeijutsu - ] > - Wisdom King - Acala The Meditator - > + One calls forth the powers of "Acala" Calling forth the extreme wrath, wrinkle-bowed, left eye squinted or looking askance, lower teeth biting down the upper lip. The deity will being forth his crashing blade with his right hand to pass judgment. This places strain on the body after usage. < Chakra | Stamina Cost(s): 540 | 270 < Hand Seal Cost(s): - - - - < Clan Rank: ? [S] < Affect | Damage: +5 HP Markers | SE = 100%
> - Wisdom King - Yamāntaka The Terminator of Death - > + One calls forth the powers of "Yamāntaka" The power of this 30 armed, two horned demon allows one to destroy the thoughts of death. As it wields its mighty blades. It will slash the powers of the dead killing them. But in exchange a living soul, will be forced into submission as the caster and target's will be weaken < Chakra | Stamina Cost(s): 600 | 300 < Hand Seal Cost(s): - - - - < Clan Rank: ? [S] < Affect | Damage: +5 HP Markers | Dead = Instant Death | Alive = HP | Stamina | Chakra reduce to 1
> - Wisdom King - Ucchusma The Grand Power of Purification - > + Those influenced by the darkness, will be cleaned, but the power is with a cost, as one casting this will also be judged. To clean one's soul one must give their soul to free them as well. < Chakra | Stamina Cost(s): Life Force < Hand Seal Cost(s): 6 < Clan Rank: ? [S] < Affect: Can unseal Bijuus | Kills Caster after unsealing.
[ - Secret Mukeijutsu - ] *Requires Enichi* > - Tsuujiru - To Flow - > + When an attack is coming towards the member, they are able to right the flow of chakra to counter attack. But this will leave them in a weaken state after wards < Chakra | Stamina Cost(s): 25% of Opponent's Jutsu's DMG < Hand Seal Cost(s): - - - - < Clan Rank: ? [A] < Affect: -5 to Evade | Counter w/ Melee | -2 Actions next turn [considered Counter Action]
> - Kaimin - Pleasant Sleep - > + Able to weaken the powers of techniques or opponents. As it drains chakra from the opponent or techniques. < Chakra | Stamina Cost(s): 75% of Opponent's Spirit Energy < Hand Seal Cost(s): < Clan Rank: ? < Affect: DMG -25% Opponent's Spirit Energy
> - Junsei Chiyu - Pure Recovery - > + Heal one's self or allies and remover any bad affects placed onto to them. But one can only heal based upon their spirit energy. < Chakra | Stamina Cost(s): 250 | 125 < Hand Seal Cost(s): 3 < Clan Rank: ? < Affect: SE = Health Restored | -1 Abnormal Status = +1 HP Marker on Caster | 50% Chakra | Stamina Cost = Chakra | Stamina Restored
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|  | | Game Master Deity


Post[s] : 2853 Joined : 2011-02-10
Ninja Profile Reputation: E (0 -999)
 | Subject: Re: Custom Clan's Thu Mar 28 2013, 09:21 | |
| Not a bad idea using the powers of Spirit Energy as a way of fighting, but does this Mukeijutsu count towards, Ninjutsu or does it have its own battle formula?
As well, > - Wisdom King - Yamāntaka The Terminator of Death - > seems a bit overpowered because not only does it weaken the caster but it weakens the target. Even with that it would cause a bit of problem for the caster if it was a final attack on the target.
If you mean to leave it like it is, then I'll be ok with it as long as your fellow members are fine wit it as well. |
|  | | Grave Breaker Jounin


Occupation[s] : Enforcer Post[s] : 2336 Joined : 2011-08-20
Ninja Profile Reputation: S (5000)
 | Subject: Re: Custom Clan's Wed Apr 03 2013, 04:57 | |
| ^ - Asakura Clan - ^ ~ The strong spirited clan, Asakura. They have been hidden within the mountain for years away from the world. Only to watch it from the distance. Lately though the members of the clan have been known to walk through the village and help the neighbors through spiritual means. As the arts they practice allow the member to use chakra in different ways then most. The clan is also known to only use swords and staffs for battles.
[ - Clan Types Spots - ] ( - Asakura - Guard - { + A strong spiritual warrior of defense, they have mastered the arts of defending and allowed themselves to improve greatly on their endurance and intellect. < Spot: 0/4 < Affect: Able to unlock, Hayagriva Technique
( - Asakura - Warrior - { + These members of the clan, train their offensive skills allowing themselves to be the brute force of the clan. Some will not stray off their path to use their powers for justice. < Spot: 0/4 < Affect: Able to unlock, Ucchusma Technique
( - Asakura - Omni - { + A member born of this blood, is able to use both the first generation powers. allowing them to exceed beyond normal means of the clan. They are looked at as royalty among the clan. As they can train and unlock the clan's powerful 'Acala' Technique. < Spot: 0/3 < Affect: Able to unlock, Acala Technique
[ - Clan Abilities - Skills - ] ( - Reinou - Spiritual Ability - { + One is able to unlock the ability and techniques of "Mukei-Jutsu" < Affect: Unlocks Mukeijutsus < Price: Gain at creation
( - Kaigen - Spiritual Awakening - { + This ability only triggers during the time of battle, allowing one to increase their spiritual energy. < Affect: Spirit Energy x1.50 during battle < Price: 750 Ability Pts
[ - Clan EX - Ability - Skills - ] ( - Kochi - The Wisdom of the Ancients - { + The power flowing through an Asakura is almost limitless. When triggering this affect the Spirit Energy currently within is doubled. But it only last[s] for a short while and will vanish leaving them powerless. < Affect: Spirit Energy x2 during battle < Limit: 1 Turn < Special Affect: -1 Action [Activate] | +3 HP Markers | -25% Stats [3 Turns]
[ - Asakura Heirlooms -] ^ - Ameno - Keseki - Tou - ^ + The small ruby like katana, is used to amplify the affects of Mukeijutsu's if wield during battles. It can also be used as a weapon of attack. < Affect: Mukeijutsu affects increase x.50 | Mukeijutsu costs decrease x.25 < Damage: 15 < Requirement(s): Ceremony of Heaven [1,500 Words] | Must be Asakura Blood | Must be level 10 < Limit & Owner: 0/1 | None
^ - Enichi - Sun of Wisdom - ^ + The powerful techniques sealed within a book of bright designs and shines like the sun. It was created by Asakura Taichi, in order to complete the world with enlightenment. < Affect: Able to learn Secret Mukeijutsu < Damage: - - - - < Requirement(s): Shrine of Taichi [2,000 Words] | Must be Asakura Blood | Must be Level 15 < Limit & Owner: 0/1 | None
[ - Mukeijutsu - ] > - Bakeru - Yaiba - (To take form of The Blade) - > + Taking one's chakra into an object, they are able to change the spiritual form of that object in a massive like blade, but wielding this technique will drain one's chakra greatly. < Chakra | Stamina Cost(s): 80 [Active/Per Turn] | 40 [Active/Per Turn] < Hand Seal Cost(s): 1 + 1 Item < Clan Rank: ? < Affect | Damage: +50 Cost Per Item (excludes 1st Item) | DMG = SE 25%
> - Bakeru - Yoroi - (To take form of The Armor) - > + Taking one's chakra into an object, they are able to create a armor of spiritual energy. Giving them a boost in defense. Just like its counter part this drains chakra greatly < Chakra | Stamina Cost(s): 120 [Active/Per Turn] | 60 [Active/Per Turn] < Hand Seal Cost(s): 1 + 1 Item < Clan Rank: ? < Affect | Damage: +75 Cost Per Item (excludes 1st Item) | Increase END = SE 25%
> - Bakeru - Toku - (To take form of The Shield) - > + Taking one's chakra into an object, the member is able to create a massive shield of spirit energy. This can block only so much of an attack, it will decrease one's spirit energy to absorb damage. < Chakra | Stamina Cost(s): 160 [Active/Per Turn | 80 [Active/Per Turn < Hand Seal Cost(s): 1 + 1 Item < Clan Rank: ? < Affect | Damage: +100 Cost Per Item (excludes 1st Item) | Decrease DMG = SE 25%
> - Reiryoku - Spiritual Power - > + Calling forth the spirit energy from within, one is able to peek out their own powers by a certain degree. But it will only last for a short time. < Chakra | Stamina Cost(s): 100 | 50 < Hand Seal Cost(s): 2 < Clan Rank: ? < Affect: Boost 1 Stat [excludes INT] = SE 50% | Lasts 3 Turns
> - Reiryoku - Spiritual Power 100% - > + Push all of your spirits power into a stat to boost yourself to either safety or to save an ally. The power is great but only lasts for a second so use it wisely. < Chakra | Stamina Cost(s): 200 | 100 < Hand Seal Cost(s): 2 < Clan Rank: ? < Affect: Boost 1 Stat [excludes INT] = SE 100% | Last 1 Turn
> - Shinki - "Element" - (Fierce God of "Element") - > + Summon forth your spirit energy to take form of your element. The power of this attack is based upon your control and your SE all together. < Chakra | Stamina Cost(s): 300 | 150 < Hand Seal Cost(s): 4 < Clan Rank: ? < Damage: SE + Element Slot 1 Control = DMG
[ - Kin - Mukeijutsu - ] > - Wisdom King - Acala The Meditator - > + One calls forth the powers of "Acala" Calling forth the extreme wrath, wrinkle-bowed, left eye squinted or looking askance, lower teeth biting down the upper lip. The deity will being forth his crashing blade with his right hand to pass judgment. This places strain on the body after usage. < Chakra | Stamina Cost(s): 540 | 270 < Hand Seal Cost(s): - - - - < Clan Rank: ? [S] < Affect | Damage: +5 HP Markers | SE = 100%
> - Wisdom King - Hayagriva of Knowledge and Wisdom- > + One calls forth the powers of "Hayagriva" The powers in which allow one to summon forth a being with a horse head and human body. Carrying the lotus of purity with him, this will allow one to gain an insight on things. Thus improving their skills for a short time to battle on a higher level. < Chakra | Stamina Cost(s): 600 | 300 < Hand Seal Cost(s): - - - - < Clan Rank: ? [S] < Affect | Damage: +5 HP Markers | +75 Stats | -15 Ex Att | Able to use once per battle | Last only 2 Turns < Drawback: After 2 Turns, -75 Stats | +15 EX Att | Until end of battle.
> - Wisdom King - Ucchusma The Grand Power of Purification - > + Those influenced by the darkness, will be cleaned, but the power is with a cost, as one casting this will also be judged. To clean one's soul one must give their soul to free them as well. < Chakra | Stamina Cost(s): Life Force < Hand Seal Cost(s): 6 < Clan Rank: ? [S] < Affect: Can unseal Bijuus | Kills Caster after unsealing.
[ - Secret Mukeijutsu - ] *Requires Enichi* > - Tsuujiru - To Flow - > + When an attack is coming towards the member, they are able to right the flow of chakra to counter attack. But this will leave them in a weaken state after wards < Chakra | Stamina Cost(s): 25% of Opponent's Jutsu's DMG < Hand Seal Cost(s): - - - - < Clan Rank: ? [A] < Affect: -5 to Evade | Counter w/ Melee | -2 Actions next turn [considered Counter Action]
> - Kaimin - Pleasant Sleep - > + Able to weaken the powers of techniques or opponents. As it drains chakra from the opponent or techniques. < Chakra | Stamina Cost(s): 75% of Opponent's Spirit Energy < Hand Seal Cost(s): < Clan Rank: ? < Affect: DMG -25% Opponent's Spirit Energy
> - Junsei Chiyu - Pure Recovery - > + Heal one's self or allies and remover any bad affects placed onto to them. But one can only heal based upon their spirit energy. < Chakra | Stamina Cost(s): 250 | 125 < Hand Seal Cost(s): 3 < Clan Rank: ? < Affect: SE = Health Restored | -1 Abnormal Status = +1 HP Marker on Caster | 50% Chakra | Stamina Cost = Chakra | Stamina Restored
I completely redid the entire technique allow it to be somewhat useful in battle but only for a small amount of time. Also Mukeijutsu falls under a ninjutsu as SE is usually used only for DMG or Affects. |
|  | | Game Master Deity


Post[s] : 2853 Joined : 2011-02-10
Ninja Profile Reputation: E (0 -999)
 | Subject: Re: Custom Clan's Wed Apr 03 2013, 09:59 | |
| Nice clean up of the clan allowing members to find and locate everything. I'm allowing it but in doing so I'd like to change.
( - Kaigen - Spiritual Awakening - { + This ability only triggers during the time of battle, allowing one to increase their spiritual energy. < Affect: Spirit Energy x1.15 during battle < Price: 750 Ability Pts
Instead of x 1.50 I'm allowing to be x1.15 and no higher. So this is going to be going up to day but just letting you know a head of time. |
|  | | ViciousWulf Genin


Post[s] : 541 Joined : 2012-02-10
Ninja Profile Reputation: E (0 -999)
 | Subject: Re: Custom Clan's Mon Aug 04 2014, 17:00 | |
| The Shōheki Clan "The Unbreakable Shield" [Description]: WIP Location: WIP Clan Type | Taijutsu - Kekkei Genkai - Clan Spots:
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Normal Shoheki Clan Member | [4/4] Openings Describes the vast majority of the members of this clan Affect: Start with 1 Element [Fuuton] | Gyakutenjutsu Mastery: 0% - RESERVED - … - … -…
- Shoheki Clan Abilities, Fighting Style, & Stats:
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Shoheki Clan Abilities, Fighting Style, & Stats
Kinetic Energy [Stat] The main focus of the Shoheki is the ability to absorb your opponent’s attacks. Upon creation of your character you receive this new stats. Effect: Kinetic Energy is used to absorb your opponent’s attacks. Rule: Gained upon Creation | K.Energy = END x 10
Gyakutenjutsu Mastery [Stat] “Art of Reversal” is the Kekkei Genkai of the Shoheki Clan. It goes hand-in-hand with the Kinetic Energy Stat Effect: Allows the use of Clan Techniques and Additional Kekkei Genkai Abilities Rule: Gained upon Creation | Starts of at 0%
Kakushi-Ken [Fighting Style] “Hidden Fist” is the fighting style of the Shoheki Clan. The main focus of this fighting style is to quickly evade and to give equally quick counter attacks. The speed of this fighting style has earned it the name “Hidden Fist” by many of those whom have fought against it. Effect: +15% to STR | +3 Hit/Miss Roll Rule: Roll bonus only applies to Taijutsu/Kenjutsu. | Limit: Unlimited
“Fully Charged” [Ability] This is an optional ability among the Shoheki Clan. Those with this ability start off the battle with their Kinetic Energy Stat full allowing, allowing them to dish out damage early. However their absorbing abilities is not as fast as regular members, forcing them to be more tactful. Effect: K. Energy starts off full in combat Con: Cannot absorb attacks until 5th post in combat Gained: Can be gained upon creation (Optional)
- Gyakutenjutsu Abilites:
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Gyakutenjutsu Abilites
The formula for absorbing is simple. The attack’s damage is added into the K. Energy Stat. User takes “0” damage as long as K. Energy isn’t full. If attack supersedes K. Energy Max value then the difference is applied normally.
Gyakutenjutsu [Taijutsu Absorption] This is the basic level, but the most useful. It allows the use to absorb the force of Taijutsu, seemingly unaffected by them in the slightest. Unlocked: 10% Gyakutenjutsu Mastery
Gyakutenjutsu [Kenjtusu Absorption] A step up from absorbing Taijutsu, this ability allows the Shoheki to absorb the force from weapons and various ninja tools. This ability can make beheading or even simply cutting the Shoheki impossible. Unlocked: 15% Gyakutenjutsu Mastery
Gyakutenjutsu [Ninjutsu Absorption] Perhaps one of the most impressive ability of the Gyakuten is the ability to Absorb selected Ninjutsu, although it must be kept in mind that not all Ninjutsu can be absorbed. Unlocked: 25% Gyakutenjutsu Mastery
Gyakutenjutsu [Hyper-Sensitive Absorption] In the event that the Shoheki are fighting an opponent whom isn’t affected by their Kekkei Genkai (ie…Genjutsu users) this ability will allow them to harvest the kinetic energy in their body with the help of their chakra. Fill Rate: 2 Chakra points = 1 K. Energy point Unlocked: 40% Gyakutenjutsu Mastery | 50% Charka Control
Compatible Ninjutsu Types : Fuuton | Doton | Suiton | Jiton | Shouton | Hyouton | Mokuton - Applications:
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Applications
These refer to the various ways the Shoheki can use the stored Kinetic Energy. These are just the universal techniques. As each Shoheki grows in knowledge and skill they will develop applications that are unique to each individual. Unless stated otherwise Applications only last for 1 turn.
Tsuyo [Strength] One of the more basic applications is the ability to use the absorbed energy to make their close range combat more deadly than it already is. Increase increments: 10% increase to Strength K. Energy Drain: Proportionate to increase Minimum Kinetic Energy Needed: 150 Unlocked: 10% Gyakutenjutsu
Sokudo [Speed] Although still considered basic, this ability has helped many Shoheki out of a tight spot. By focusing energy in their legs and feet they are able to gain a slight speed boost. Increase increments: +1 to Hit/Miss Roll K. Energy Drain: 50% for every 1 point to Roll Minimum Kinetic Energy Needed: 250 Unlocked: 16% Gyakutenjutsu Note: Can stack with “Hidden Fist” bonus
Taikyu [Endurance] Using the stored energy inside them, The Shoheki will create a thin, invisible shield. Increase increments: 10% increase to Endurance K. Energy Drain: Proportionate to increase Minimum Kinetic Energy Needed: 250 Unlocked: 24% Gyakutenjutsu Note: This does not increase K.Energy Stat.
Still working on this Clan, but here is the general idea. The ability to absorb the kinetic energy from various attacks and certain jutsu. Using the absorbed energy they will able to perform various abilities. I still have to work on the techniques, but here is the outline of the clan. |
|  | | ViciousWulf Genin


Post[s] : 541 Joined : 2012-02-10
Ninja Profile Reputation: E (0 -999)
 | Subject: Re: Custom Clan's Fri Aug 22 2014, 22:16 | |
| After thinking about it, I'm going to rethink how kinetic energy amplifies the stats. I'm thinking stat increases by X% for every minimum kinetic energy used. |
|  | | Guest Guest
 | Subject: Re: Custom Clan's Fri Sep 19 2014, 03:04 | |
| KYOKI CLAN LYDECK BRANCH  A somewhat mediocre sized clan of nomadic origins, the Kyoki originate from the Earth Country. Long before the establishment of the Shinobi System, and when the ninja World was in its darkest ages, a small group of Kyoki began their long journey South to the Wind Countries Coastline (where the terrain was not so barren) in order to make roots in Fishing, Farming and Agriculture. The head of the Family sought a more humble lifestyle for his kin. This vision was successful for generations and this branch of the Kyoki Clan experienced prosperity and abundance that had rarely been seen in the war torn World. But where there is 'wealth' there are also those that seek to exploit it and either make it their own or destroy it, and in a Country where a majority of its landscape is a barren wasteland the Kyoki outpost was a beacon for survival and resources. A decade before the establishment of Sunagakure the Kyoki outpost was raided by a sizable ninja Clan who also hailed from the Wind Country. Although the Kyoki possessed knowledge of jutsu and combat, decades of domestication and farming had blunted their skills causing their defense to crumble in a matter of hours. Unfortunately many were killed but their sacrifice paved way for a few survivors to travel north into the desert to escape their assailants. The Family once again experienced the nomadic lifestyle of their forefathers, but years of comfortable living weakened their ability to sustain themselves in the Wind Countries harsh environment and lack of sustenance. They were at the brink of death when they were ultimately saved in the form of another small local clan, the Lydecks whom had offered refuge and sanctuary at their estate. This was mana from heaven which eventually led to the two clans working together for survival and dominance over other aggressive clans. By the time Sunagakure had been established the two families bred, the two different chakras creating a new generation of ninja that evolved a unique ability, the doujutsu 'Mokingan' which paved the way for the Kyoki Clan. However, it was later discovered that only the combination of Kyoki and Lydeck chakras could unlock this special ability. The two Families would forever be in a partnership.
.ORIGIN. Sunagakure | Wind Country .LOCATION. here
.TYPE. Dojutsu MOKINGAN: description here .ABILITIES. here .ELEMENT. Suiton .BREEDS. Kyoki Clan Member 0/4 Slots description here -Able to awaken Mokingan | Mastery 000% -Start with Suiton Element -Every new member starts here Kyoki Head 0/1 Slot description here .JUTSU. here
Note: WIP |
|  | | Omnicron Deity


Post[s] : 1158 Joined : 2013-01-04
Ninja Profile Reputation: S (5000)
 | Subject: Re: Custom Clan's Fri Sep 19 2014, 15:51 | |
| Rather interesting, I have viewed a lot of your work and I am truly honored to have you here. Surprised you came just as I was about to have the site updated for its new version of things. But I will give everyone the information about that later. |
|  | | Guest Guest
 | Subject: Re: Custom Clan's Sun Sep 21 2014, 03:41 | |
| - Note:
-
Sorry for the repost, I was unaware that one had limited editing capabilities on the same post. Please note that I have changed a few things from the Custom Doujutsu template and sacrificed clan jutsu in lieu of abilities. I hope this is not a problem.
HANTA CLAN LYDECK BRANCH A somewhat mediocre sized clan of nomadic origins, the Hantā originate from the Earth Country. Long before the establishment of the Shinobi System, and when the ninja World was in its darkest age, a small group of Hantā began their long journey South to the Wind Countries Coastline (where the terrain was not so barren) in order to make roots in Fishing, Farming and Agriculture. The head of the Family sought a more humble lifestyle for his kin. This vision was successful for generations and this branch of the Hantā Clan experienced prosperity and abundance that had rarely been seen in the war torn World. But where there is 'wealth' there are also those that seek to exploit it and either make it their own or destroy it, and in a Country where a majority of its landscape is a barren wasteland the Hantā outpost was a beacon for survival and resources. A decade before the establishment of Sunagakure the Hantā outpost was raided by a sizable ninja Clan who also hailed from the Wind Country. Although the Hantā possessed knowledge of jutsu and combat, decades of domestication and farming had blunted their skills causing their defense to crumble in a matter of hours. Unfortunately many were killed but their sacrifice paved way for a few survivors to travel north into the desert to escape their assailants. The Family once again experienced the nomadic lifestyle of their forefathers, but years of comfortable living weakened their ability to sustain themselves in the Wind Countries harsh environment and lack of sustenance. They were at the brink of death when they were ultimately saved in the form of another small local clan, the Lydecks whom had offered refuge and sanctuary at their estate. This was mana from heaven which eventually led to the two clans working together for survival and dominance over other aggressive clans. By the time Sunagakure had been established the two families bred, the two different chakras creating a new generation of ninja that evolved a unique ability, the doujutsu 'Ejikigan' which paved the way for the Hantā Clan. However, it was later discovered that only the combination of Hantā and Lydeck chakras could unlock this special ability. The two Families would forever be in partnership.
.ORIGIN. Sunagakure | Wind Country .LOCATION. Gesshokukure | Beast Country
.TYPE. Dojutsu
 EJIKIGAN A new doujutsu created through the combination of chakra from Lydeck and Hantā through their offspring. Because of this techniques recent birth it is unknown how it came to fruition. What is know is this, both Lydeck and Hantā energy are required to trigger the Ejikigan. Unlike some Doujutsu which demand certain thresholds to be met before its activation, the Ejikigan is offered at birth and can be used freely by its wielder much like the famous eye technique, the Byakugan. Once activated the shinobis original cornea color is replaced by deep gold with three slightly faded circles surrounding the pupil at equal intervals. The scelra darkens until it is almost pitch black, the ivory gone while the doujutsu is used. This somewhat emphasizes the gilded eye as it brightly glows amongst a sea of ebony. Two thick intersecting lines also cross, and integrate, over the pupil. The main emphasis on this doujutsu is not so much offensive or defensive techniques, but rather passive support in the form of increasing the capabilities of ones eyesight.
With the activation of the Ejikigan a Hantā has access to not only the visible spectrum of light (seeable by a normal human eye) but also ultraviolet, infrared and magnetic fields. The curvature of the lens found within the eye, behind the pupil, is also able to change sizes rapidly and to a greater extent than most mammals. This allows a Hantā to focus on something at a great distance even while it is moving, and quickly adjust their focus on a close object instantly without the time requirement to adjust their sight. An interesting fact, the Ejikigan also allows a Hantā to process extremely fast moving objects. What would appear to normal shinobi as a blur would easily be picked up, and tracked with fine detail. It is capable of detecting slow movements also and is able to process the movement of the sun and the constellations across the sky, which is imperceptible to normal humans.
.DOUJUTSU ABILITIES. EJIKIGAN "Eyes of prey" One of the newest Doujutsu created through the merger of Lydeck and Hanta chakra, this eye technique mainly focuses on supportive abilities to its user rather than offensive and defensive jutsu making it one of the weakest, and least sought after, ocular abilties. Despite its draw backs in the hands of a suitable shinobi this doujutsu can be formidable and even deadly. .Chakra Cost: 60 (activation) 30 (sustain) .Stamina Cost: 15 (activation) 10 (sustain) .Grants: Spectrum, Lens Control, Perception .Restriction: Eye cannot be used by those without Lydeck and Hantā chakra. .Unlocked: Available at birth
SPECTRUM The Ejikigan allows the Hantā to see not only the light visible to Humans, but light on both sides of the spectrum including ultraviolet, infrared and also magnetic fields. Ultraviolet allows those using Ejikigan to see and distinguish colors not seen by the human eye in both day and night whilst Infrared allows those to activate the sight of heat radiating off all objects. The Hantā are also able to see the magnetic current of objects and lightning including those who possess or use Raiton based jutsu. activation .Grants: Infrared Vision, Ultraviolet Vision, Ability to see magnetic fields .Restriction: Cannot see different spectrum of light or magnetic fields simultaneously and must switch between modes. Each mode has a 3 post duration and a 1 post cool down must be experienced before the activation of another mode. One can switch between modes during activation but the overall duration still applies i.e Switching from Ultraviolet on the first post to Infrared does not reset the duration to 3 posts, instead it shares the duration for the next two posts. Can only switch another mode once per post. .Unlocked: Can choose any three modes in desired order. 1 Mode: Available at birth. Pupil remains circular without lines. 2 Modes: 030% Doujutsu Mastery. Pupil now changes form with the addition of a horizontal line running through it. 3 Modes: 060% Doujutsu Mastery. Pupil changes form again with the addition of a vertical line running through it.
LENS CONTROL The Ejikigan has the ability to rapidly expand or contract the pupil to accommodate the required distance needed for perfect focus. Upon standard activation the pupil will expand to the third out most ring and remain until ranges have been changed. Focusing on mid ranged objects will contract the pupil to the second ring with the third ring outlining, focusing on long ranged objects will contract the pupil further to the first ring with the second and third ring outlining while focusing on distant objects will contract the pupil to its final stage with all three rings outlining the center. .Grants: Distant Focus, Long Range Focus, Mid Range Focus .Restriction: Unlike the Spectrum Ability, Lens control suffers no penalty to rapidly, and consistently, adjusting to different ranges. .Unlocked: Mid Range Focus: Available at birth. Pupil is able to contract to the second ring outlining the pupil. Long Range Focus: 030% Doujutsu Mastery. Pupil is able to contract to the first ring outlining the pupil. Distant Focus: 060% Doujutsu Mastery. Pupil is able to contract to the regular size of a normal pupil.
PERCEPTION An ability which either slows or increases the information sent to the brain from the eyes, allowing the user to perceive time slower or faster by requirement. .Grants: Slow Perception, Swift Perception .Restriction: Cannot see different perceptions of time simultaneously (with the exception of standard perception in addition to another), instead the user can only see one mode per post i.e cannot switch between more than once on the same turn. .Unlocked: Can choose mode in any order desired 1st Perception: 040% Doujutsu Mastery 2nd Perception: 080% Doujutsu Mastery
.ELEMENT. Members of the Hantā Clan (Lydeck Branch) are not born with an innate, or genetic, element that ties them together. Each individual is born with the natural proficiency unique to themselves hence Hantā members can choose their starting element of choice. Consequently this also means that the Clan does not possess any unique elemental jutsu of their own.
.BREEDS. HANTA MEMBER 0/3 Slots A member of the Hantā Clan of the Lydeck Branch, and the product of the two clans breeding together resulting in offspring born with the ability to use the doujutsu Ejikigan, which they are born with. Because of their Parents mixed heritage it is not uncommon to see offspring take on various traits and appearances, unlike other clans who generally share several visual markers. Because of the meticulous requirements needed to create children capable of using the Doujutsu their numbers are limited and they are essentially a rare breed. -Born with the Ejikigan | Mastery 000% -Must have one Lydeck and Hantā Parent
.DOUJUTSU TECHNIQUE. YUGAMI The only jutsu avaliable to the Ejikigan which is executed by sending a pulse of charged chakra from the users eyes. This technique does not require eye contact at all but can be dodged if the opponent possesses the ability to see or sense chakra. Once the jutsu hits the opponent the chakra interferes with their natural bio electric current which is used to send commands from the brain to bodily functions, and in turn inverts the effects i.e left becomes right, up becomes down, forward becomes back. .Type: Ninjutsu .Chakra Cost: 300 (activation)| 150 (sustain) .Stamina Cost: 150 (activation)| 75 (sustain) .Hand Seal: None .Rank: A .Damage: None .Effect: Interrupts with targets brains bio electric current and inverts the signals to the body .Requirement: 100% Doujutsu Mastery
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|  | | Guest Guest
 | Subject: Re: Custom Clan's Mon Sep 22 2014, 20:21 | |
| |
|  | | Omnicron Deity


Post[s] : 1158 Joined : 2013-01-04
Ninja Profile Reputation: S (5000)
 | Subject: Re: Custom Clan's Tue Sep 23 2014, 00:34 | |
| Everything seems to be in order, however it would be best to have the Doujutsu Rank be changed to, "?" or "Clan" for those costs for the technique. Things seem to be well placed thought out as well neat for the clan I will approve once changes are made.
Yes sorry but there is a 5 Minute timer on which a post can be edited by members to keep information to be solid. As well to limit cheating and god-modding on the site. |
|  | | Guest Guest
 | Subject: Re: Custom Clan's Tue Sep 23 2014, 02:09 | |
| Ok, well since i cant edit or quote my previous post do you think you could make the changes required for approval? |
|  | | Omnicron Deity


Post[s] : 1158 Joined : 2013-01-04
Ninja Profile Reputation: S (5000)
 | Subject: Re: Custom Clan's Tue Sep 23 2014, 08:33 | |
| Yes, I'll have it completed for you later on in the day if that is okay with you. |
|  | | Omnicron Deity


Post[s] : 1158 Joined : 2013-01-04
Ninja Profile Reputation: S (5000)
 | Subject: Re: Custom Clan's Tue Sep 23 2014, 17:32 | |
| .DOUJUTSU TECHNIQUE. YUGAMI The only jutsu avaliable to the Ejikigan which is executed by sending a pulse of charged chakra from the users eyes. This technique does not require eye contact at all but can be dodged if the opponent possesses the ability to see or sense chakra. Once the jutsu hits the opponent the chakra interferes with their natural bio electric current which is used to send commands from the brain to bodily functions, and in turn inverts the effects i.e left becomes right, up becomes down, forward becomes back. .Type: Ninjutsu .Chakra Cost: 300 (activation)| 150 (sustain) .Stamina Cost: 150 (activation)| 75 (sustain) .Hand Seal: None .Rank: [Clan] .Damage: None .Effect: Interrupts with targets brains bio electric current and inverts the signals to the body .Requirement: 100% Doujutsu Mastery
Does everything seem correct to what we talked about before? |
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