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 Sayu [Hot Water] Clan

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PostSubject: Sayu [Hot Water] Clan   Wed Dec 19 2012, 06:11

< - Sayu Clan - >

> After the civil wars of Kiri passed, the Sayu clan began walking freely and peaceful within the water country. They seem to take a liking to creating havoc for their enemies as they cover the field with lava and sometimes boiling water like swamps. Keeping their clan members safe, it was said that they are distance relatives to the Mizuni Clan.

( - Clan Hierarchy - )

x Clan Elders (Adviser): n/a
x Clan Leader: Sayu Kei
x Clan Second in Command: n/a

( - Clan Types - )

+ - Ganshou Branch - >
> The branch uses a symbol of a wave of magma as their house symbol. They are all born with the powers to use elements of Earth and Fire at their own levels. The members cannot partake in the learning of any clan techniques that belong to the Yuni Branch.
+ Effect: Start w/ Katon & Doton Elements
+ Restriction: Cannot learn clan Kinjutsu techniques w/ Youton

+ - Yuni Branch - >
> The branch uses a symbol of a haze of mist as their house symbol. Born with the powers of Katon and Suiton they create a powerful mist that is able to eat through almost anything. The members cannot partake in the learning of any clan techniques that belong to the Ganshou Branch.
+ Effect: Start w/ Katon & Suiton
+ Restriction: Cannot learn clan Kinjutsu techniques w/ Futton

+ - Royal Branch - >
> These members are allowed to train and are born with all three elements of Katon, Doton and Suiton. They show no mercy in battle when battling. They show a symbol of a volcano and a haze around it for others to see the style of the members of using Youton and Futton.
+ Effect: Start w/ Katon, Doton & Suiton
+ Restrictions: Indra Type Only

( - Clan Abilities - Skills - )

+ - Heat Resistance - >
> Taking the heat is the specialty of this clan only, as fire techniques will only be classed as weak against them. On contact the fire will cause minor damage to them.
+ Type: Passive
+ Effect: Halve Katon DMG & -25% Katon Mix DMG
+ Price: During Creation

+ - Element Mix - >
> Mix one or two elements together creating a new and powerful element that cannot be beaten by normal means.
+ Type: Passive
+ Effect: Fuse element[s]
+ Price: During Creation

( - Clan Techniques - )

+ - Hiden – Youton – Hakaiteki Tsunami  - Destructive Tidal Wave - >
> Firing a powerful wave of lava at their target it can cover the entire area and flood making it a field of lava. The heat can get to both parties as it will start draining their Stamina slowly.
+ Chakra Cost: -18%
+ Type: Offensive + Supplementary
+ Hand Seal[s] + Rank: 4 [Unique Hand Seals] + [?]
+ Effect: 240 [If touched] + Floods Area w/ Lava
+ Limit: 3 Turns

+ - Hijutsu – Futton - Fukumi - Atmosphere - >
> Everything within the area will start to melt away as this atmosphere protects its caster and allies from harm. Its known to cover about 10 mile radius of an area. But players cannot move while its up.
+ Chakra Cost: -20%
+ Type: Offensive + Supplementary
+ Hand Seal[s] + Rank: 6 [Unique Hand Seals] + [?]
+ Effect: Both Player + Target -15% HP [x0.15] [Per Turn]

+ - Hiden – Youton- Hashira Toku  - Pillar Shield - >
> Spraying lava in front of the user, a large pillar will emerge from the ground blocking any kind of damage that would aim at the user. Even in this form the lava can melt even metal.
+ Chakra Cost: -16%
+ Type: Defensive + Supplementary
+ Hand Seal[s] + Rank: 6 [Unique Hand Seal] + [?]
+ Effect: Damage is Halved | Taijutsu: Target takes -25% DMG | Melts items w/ 200 or less [DMG | Effect]

+ - Hiden – Futton – Ten Ame - Heavenly Rain - >
> The air around the area will become dangerous as they release futton into the air through their skin. This will cause a cloudy weather to form as it begins pouring. Everything hit by the rain will start to burn as its boiling water raining down burning its targets.
+ Chakra Cost: -20%
+ Type: Offensive
+ Hand Seal[s] + Rank: 8 [Unique Hand Seal] + [?]
+ Effect: Both Player & Target -25% HP [x0.25] [Per Turn]
+ Limit: 5 Turns

+ - Hiden: Kinjutsu - Futton - Fukumi Chakra - Chakra Atmosphere - >
> Anything that has chakra running through will lose their effects as they are melting away. Even techniques damage will start to slowly decline the longer they are in this. The powers of this technique can increase greatly if not careful.
+ Chakra Cost: -35%
+ Type: Supplementary
+ Hand Seal + Rank: 2 + [?]
+ Effect: Chakra Based techniques lose 1st Effect + -15% DMG [x0.15] = [Counter: 0] | 1 Counter = +5% [Per Turn]

+ - Hiden: Kinjutsu -  Youton - Anoyo - The Other World - >]
+ The entire battle ground is flooded with magma that does not cool down and keeps the fighters on their toes for if one were to lose focus they will die.
+ Chakra Cost: -43%
+ Type: Offensive
+ Hand Seal & Rank: 4 | [?]
+ Effect: -5% Stamina Per Turn | -10% Chakra to stay afloat [Per Turn] | -15% HP [x0.15] | Magma cause unstable Both parties roll -4

+ - Hiden: Kinjutsu – Youton –  Gyoi: Bougu - Imperial Garments: Persona Armor  - >
> Wrapping their body with a flash of lava the user will be covered from head to toe in a glowing orange armor. The heat from this armor can cause the user to tire out quickly but the enemies cannot touch the target without getting burnt by the armor itself.
+ Chakra Cost: -21% / -11% [Per Turn]
+ Type: Defensive + Offensive
+ Hand Seal[s] + Rank: 5 [Unique Clan Hand Seal] + [?]
+ Effect: 50% END = Armor's DMG | -10% Stamina | -25 HP | END +25% [x1.25]

+ - Hiden: Kinjutsu – Futton – Buki - Weapon- >
> The boiling water will take the form of a weapon of the user's choice. After which anything that clashes with this weapon can be burnt by it. The damage of the weapon will be hard to notice but the after affects on its target will be seen.
+ Chakra Cost: -24%
+ Type: Offensive + Supplementary
+ Hand Seal[s] + Rank: 4 [Unique Hand Seal] + [?]
+ Effect: Weapon DMG = Shop Weapon | -15 HP [Per Contact] - [Both Players] | Armor + Weapons [DMG + Effect: -15 HP "Per Contact"
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Sayu [Hot Water] Clan
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