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 Saniou [Sage] Clan

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PostSubject: Saniou [Sage] Clan   Saniou [Sage] Clan EmptyThu Dec 18 2014, 00:55

< - Sainou Clan - >

> The members of this clan have a unique ability to draw in Nature Chakra [Energy]. This causes them to awaken the Senninka [Sage Transformation.] This cause them to go somewhat wild briefly. But as years went on the Sainou learn to control the powers and were able to transform at will without losing their minds or so they believed.

( - Clan Hierarchy - )

x Clan Elders (Adviser): n/a
x Clan Leader: Sainou Teruo
x Clan Second in Command: Sainou Yuichi

( - Clan Abilities - )

+ - Nature Convert - >
> Nature energy is converted through-out the Sainou Clan’s body, this allows them to use Nature energy. There is a limit to how much can be absorbed
+ Effect: Nature Energy = Max Chakra & +30% NE [Per Turn]
+ Requirement + Restriction: During Creation + Nature Energy can exceed over cap IF done Trigger "Berserker"

+ - Body Repair - >
> Those with the Sainou blood can have others organs or chakra recovered by transferring to another with Sainou blood within them.
+ Effect: Ally gains 50% of Max Health | Restored Organs
+ Requirement + Restriction: During Creation + Must have Sainou Blood w/n player.

+ - Body Abstraction - >
> This allows one to recover chakra and body parts, by absorbing a nearby human target’s chakra, organs and flesh. A long needle like is created from the palm of the hand and inserted into the target.
+ Effect: +15% HP [x1.15] | +"X"% Chakra When absorbing KO'd or Killed targets [PC/NPC] [X = Chakra that remained in the body]
+ Requirement: During Creation

( - Clan Techniques - )

+ - Berserker - >
> When one absorbs to much Nature Energy, they will enter a state of rage, causing them to go wild and have a killing intent. When this happens they lose focus on everything and aim at any target even allies.
+ Nature Energy Cost: -15% [Triggers when over N.EN Cap]
+ Type: Supplementary
+ Effect: (Nexus] Attributes x1.75
+ Limit: Until N.EN = "0"
+ Restriction: Must attack Allies with 2 Attacks [Per Turn]

+ - Sage Transformation [Senninka] - >
> Allowing the user to take in Nature Chakra, this causes the clan member to transform part of their body into weapons or strange creature. Depending on the transformation determines the amount of Nature Energy absorbed.
+ Nature Energy Cost: Stage 1 -20% & [-10% Per Turn] + Stage 2 -30% & [-15% Per Turn]
+ Type: Supplementary
+ Effect: Able to Transform into State 1 & State 2
- - + Stage 1 Effect: (Nexus) Attributes x1.25 [During Battle] & +1 Unique Ability
- - + Stage 2 Effect: (Nexus) Attributes x1.50 [During Battle] & +2 Unique Abilities

+ - Senninka – Destroying Axe Fist - >
> Causing the arm[s] to transform into axe shape on the forearm, the user is able to swing and cause great damage. This can even rival that of a sword without damage.
+ Nature Energy Cost: -20%
+ Type: Offensive
+ Hand Seal[s] + Rank: 0 + [?]
+ Effect: “X” [“X” = +10 DMG Per +5 NE]

+ - Senninka – Kassokuken – Piston Fist - >
> After making a direct strike on the opponent, the Sanikou user can transform their arm into a piston striking more damage into the target.
+ Nature Energy Cost: -25%
+ Type: Supplementary
+ Hand Seal[s]: + Rank: 0 + [?]
+ Effect: x1.50 to Melee DMG

+ - Senninka  – Kassokuken: Isshiki  – Piston Fist: Style One - >
> Creating jet – like boosters, this allows the clan’s member to launch a powerful punch. Depending on the power that was placed into the boosters determines the power.
+ Nature Energy Cost: -35%
+ Type: Supplementary
+ Hand Seal[s] + Rank: 0 + [?]
+ Effect: Melee DMG x2.15

+ - Senninka  – Chakra Blast Cannon - >
> By forming the jet boosters in front of their target, one is able to fire chakra at their opponent cause great damage.
+ Nature Energy Cost: -"X"%
+ Type: Offensive
+ Hand Seal[s] + Rank: 0 + [?]
+ Effect: [DMG = X | “X” = NE poured]
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Saniou [Sage] Clan
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